![]() Skins allow switching between sets of attachments. Paths make complex movement easy and enable advanced rigging by controlling a large number of bones in an intuitive way. The graph editor defines bezier curves for interpolation between keys, allowing for much more life-like movement.Ĭonstraints can be defined to animate using inverse kinematics (IK) and the Pose tool uses multi-bone IK to quickly pose a skeleton.ĭefine paths using composite Bézier splines, then constrain bones to follow them. It provides a detailed view of all the timelines that make up an animation and allows fine adjustments to be made to the animation's timing. The dopesheet is at the heart of animating. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes. ![]() Spine is an animation tool that focuses specifically on 2D animation for games.
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